Standort: fm4.ORF.at / Meldung: "Today's Webtip: Red Rogue"

Dave Dempsey

Dave digs the Dirt, webtips, IT-memes and other online geekery. Also as Podcast.

3. 9. 2014 - 12:19

Today's Webtip: Red Rogue

Why kill time when you can kill monsters?

I've been playing Roguelikes for about 25 years now. Rogue was a procedurally generated dungeon crawler that was originally developed for UNIX systems in the early eighties. Unlike classic text-based adventure games, Rogue used ASCII characters to represented elements in the game, allowing you to actually see what you were doing and where you were during the turns. Like text-based adventures, the game play was broken into turns, which allowed you some time to try to figure out just what you were going to do next.

And that was important, since you usually had to figure out the rules of the game as you went.

I still have versions of some of the original games, and go back to them on a fairly regular basis. I have never actually beaten one though.

The genre has been picking up in popularity over the last ten years, and there have been quite a few variations developed in that time. Some have taken the idea of Rogue and used it as the basis for a first person shooter, others have taken first person shooters and made them into a Roguelike, and one has combined the classic dungeon crawler with a side-scroller.

st33d

Just like the ancient games, that one is killing me all over the place.

Red Rogue looks good, sounds good, and will take a lot of experimentation and game time to figure out. Unless you want to cheat, in which case you should probably check out the comments on the review at jayisgames.com.